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VR and its GAMES

  • Lillian Ni
  • Aug 24, 2020
  • 2 min read

When I was still in the studio, I had the opportunity to play Beat Saber, a VR game. It involves using a pair of red and blue swords you will hold in your hands, and with the dynamic rhythm, you will need to accurately cut the oncoming red and blue squares. It is the VR game I like the most, because I always like musics games not only in VR experience. And constantly honing the technique, turning the random gestures into a precise one-shot process, not only makes you full of the feeling of accomplishment, but also allows your body to be exercised.


Types of games that are suitable for VR

To think about this question, I personally first think about what is unique about VR games compared to normal games.


First, I think the most important thing is that there is a strong sense of presence. In a 2D game, no matter what the scene is, it only exists on a square screen in front of the player. When it comes to VR, players are surrounded by scenes in all directions and can experience the immersive feeling that normal games do not have.


Secondly, people can do real actions when playing games. In traditional games, even with a gaming handle, the characters in the game are commanded through buttons. Even Nintendo's Wii and Microsoft's Kinnect partially simulate the player's posture. More importantly, Wii and Kinnect can only be regarded as "remote control" of game characters through gestures, and cannot achieve sensory synchronization with the game characters. But for VR games, the character's posture is consistent with the player in real-time, and the player is in the game scene. This sense of "synchronization" is far from being experienced by the "remote control" method.


Relating it back to Unity, Beat Saber is a very good example of what games could be made through Unity, by using simple cubes and scene, voila, a very good game now appears. It gave me a new understanding of games. Originally, I thought that making games must be very complicated, with a nice background, exquisite content, and so on. But Beat Saber broke my stereotype of making games. It let me know that as long as a game is very engaging, it can also be a very successful game, even if the background is very simple.


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